PRELIMINARY ANALYSIS ON ENTERTAINING EDUCATIONAL CONTENT FOR LEARNERS WITH AUTISM SPECTRUM DISORDER

  • Xu Miaomiao Yongjia County Xunzhai Town Middle School, Zhejiang Province, China
  • Abdul Mutalib Ariffin School of Multimedia Technology and Communication Universiti Utara Malaysia, Malaysia
  • Irwan Hamzah Hammuzamer School of Multimedia Technology and Communication Universiti Utara Malaysia, Malaysia
Keywords: autism spectrum disorder, courseware, entertaining, mobile devices

Abstract

This paper reports on an ongoing study regarding the needs of autism spectrum disorder learners for entertaining learning materials. Previous researchers have introduced a number of assistive technologies, but the use of assistive technologies is problematic for students with autism spectrum disorder. The lack of entertaining learning material for autism spectrum disorder students may be one of the reasons. Therefore, this study proposed student–entred learning and self–paced learning approaches to better help autism spectrum disorder students for learning. The methods of fieldwork and semistructured interviews were utilized to investigate the needs of autism spectrum disorder learners for entertaining learning materials. During the fieldwork, the favorite or main leisure activities at home of the participants were collected. Semi-structured interviews were conducted with teachers in special schools to investigate students’ needs for entertaining learning materials. The study results indicated that there are very few entertaining learning materials developed specifically for learners with autism spectrum disorder, but the need is urgent.

-- PDF Article: https://drive.google.com/file/d/10VqUKanzwVrDVzwZClBya9ifUJzOFOMV/view?usp=sharing

Downloads

Download data is not yet available.

References

Solano A. Bridging communication deficits in

preschool children diagnosed with autism spectrum

disorder, a review of literature in technology aided

instruction and intervention. Doctoral dissertation.

Alliant International University; 2020.

Paul T, Di Rezze B, Rosenbaum P, Cahill P, Jiang

A, Kim E et al. Perspectives of children and youth

with disabilities and special needs regarding their experiences in inclusive education: A meta-aggregative

review. Frontiers in Education. 2022; 7.

IIbrahim I. Specific learning disorder in children

with autism spectrum disorder: Current issues and

future implications. Advances in Neurodevelopmental

Disorders. 2020;4: 103–112.

Jones EK, Hanley M, Riby DM. Distraction, distress,

and diversity: Exploring the impact of sensory processing differences on learning and school life for

pupils with autism spectrum disorders. Research in

Autism Spectrum Disorders. 2020;72: 101515.

Meindl JN, Delgado D, Casey LB. Increasing engagement in students with autism in inclusion classrooms.

Children and Youth Services Review. 2020;111:

Shi F, Sun W, Duan H, Liu X, Hu M, Wang W et al.

Drawing reveals hallmarks of children with autism.

Displays. 2021;67: 102000.

Ministry of Education of The People’s Republic

of China. Notification of the general office of

the State Council on the 14th five–year plan of

action for the advancement of special education

in the development of the Ministry of Education.

http://www.moe.gov.cn/jyb_xxgk/moe

_1777/moe_1778/202201/t20220125_596312.html

[Accessed 16th September 2023].

Ho TQ, Gadke DL, Henington C, Evans–McCleon

TN, Justice CA. The effects of animated video modeling on joint attention and social engagement in

children with autism spectrum disorder. Research in

Autism Spectrum Disorders. 2019;58: 83–95.

Kellems RO, Charlton C, Kversøy KS, Gyori M. ˝

Exploring the use of virtual characters (avatars), live

animation, and augmented reality to teach social skills

to individuals with autism. Multimodal Technologies

and Interaction. 2020;4(3): 48.

Hughes EM, Yakubova G. Addressing the mathematics gap for students with ASD: An evidencebased systematic review of video–based mathematics

interventions. Review Journal of Autism and Developmental Disorders. 2019;6: 147–158.

Supriyono S. Using learning media to increase elementary school students’ interest in learning. [Pentingnya media pembelajaran untuk meningkatkan minat belajar siswa sd]. Edustream: Journal of Elementary Education [Edustream: Jurnal Pendidikan

Dasar]. 2018;2(1): 43–48.

Martins N, King A, Beights R. Audiovisual media

content preferences of children with autism spectrum

disorders: Insights from parental interviews. Journal

of Autism and Developmental Disorders. 2020;50:

–3100.

Shane HC, Albert PD. Electronic screen media for

persons with autism spectrum disorders: Results of a

survey. Journal of Autism and Developmental Disorders. 2008;38: 1499–1508.

Dalim CSC, Sunar MS, Dey A, Billinghurst M. Using

augmented reality with speech input for non–native

children’s language learning. International Journal of

Human–Computer Studies. 2020;134: 44–64.

Pienimaki M, Kinnula M, Iivari N. Finding fun in ¨

non–formal technology education. International Journal of Child-Computer Interaction. 2021;29: 100283.

Turan-Ozpolat E. A phenomenographic study on ¨

views about entertaining and boring situations in

learning process. International Education Studies.

;13(10): 8–34.

Centers for Disease Control and Prevention.

Data and statistics on autism spectrum disorder.

https://www.cdc.gov/ncbddd/autism/data.html

[Accessed 16th September 2023].

World Health Organization. WHO training for

caregivers of children with developmental disabilities.

https://www.who.int/multi–media/details/who–training

–for–caregivers–of–children–with–developmental–disabilities [Accessed 16th September 2023].

World Health Organization. Autism.

https://www.who.int/zh/news–room/fact–sheets/detail/

autism–spectrum–disorders [Accessed 16th

September 2023].

UNICEF for Every Child. How many

children are there in the world?

https://data.unicef.org/how–many/how–many–

children–under–18–are–in–the–world [Accessed 16th

September 2023].

Ministry of Education of the People’s Republic

of China. Basic statistics of special education.

http://www.moe.gov.cn/jyb_sjzl/moe_560/jytjsj_2017

/qg/201808/t20180808_344707.html [Accessed 16th

September 2023].

Ministry of Education of the People’s Republic

of China. Basic statistics of special education.

http://www.moe.gov.cn/jyb_sjzl/moe_560/jytjsj_2018

/qg/201908/t20190812_394169.html [Accessed 16th

September 2023].

Ministry of Education of the People’s Republic

of China. Basic statistics of special education.

http://www.moe.gov.cn/jyb_sjzl/moe_560/jytjsj_2019

/qg/202006/t20200611_464884.html [Accessed 16th

September 2023].

Ministry of Education of the People’s Republic

of China. Basic statistics of special education.

http://www.moe.gov.cn/jyb_xxgk/moe_1777/moe_1778

/202201/t20220125_596312.html [Accessed 16th

September 2023].

Smart Education of China. Arts.

https://basic.smartedu.cn [Accessed 16th September

.

Ariffin AM. Conceptual framework of reality learning media (RLM) based on entertaining and fun

construct. Doctoral dissertation. Universiti Utara

Malaysia; 2009.

Khadka J, Ryan B, Margrain TH, Woodhouse JM,

Davies N. Listening to voices of children with a visual impairment: A focus group study. British Journal of

Visual Impairment. 2012;30(3): 182–196.

Aziz N, Abdul Mutalib A, Sarif SM, Jaafar MS.

Preliminary investigation on creative educational content for visually–impaired (VI) learners. In: Advances

in Visual Informatics: Third International Visual Informatics Conference. Selangor, Malaysia: Springer

International Publishing; 2013; p.408–417.

Derks S, Willemen AM, Sterkenburg PS. Improving

adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder:

Meta–analysis of randomised controlled trials on the

effects of serious games. International Journal of

Child-Computer Interaction. 2022;33: 100488.

Martin R, Wilkins J. Creating visually appropriate

classroom environments for students with autism

spectrum disorder. Intervention in School and Clinic.

;57(3): 176–181.

Kientz JA, Goodwin MS, Hayes GR, Abowd GD.

Interactive technologies for autism. Synthesis Lectures

on Assistive Rehabilitative & Health Preserving Technologies. 2013;2(2): 1–177.

Laurillard D. The pedagogical challenges to collaborative technologies. International Journal of

Computer-Supported Collaborative Learning. 2009;4:

–20.

Noe RA, Tews MJ, Marand AD. Individual differences and informal learning in the workplace. Journal

of Vocational Behavior. 2013; 83(3): 327–335.

Boyd LE, Ringland KE, Haimson OL, FernandezH,

Bistarkey M, Hayes G R. Evaluating a collaborative iPad game’s impact on social relationships

for children with autism spectrum disorder. ACM

Transactions on Accessible Computing (TACCESS).

;7(1): 1–18.

Hayes GR, Hosaflook SW. HygieneHelper: promoting awareness and teaching life skills to youth with

autism spectrum disorder. In: Proceedings of the 12th

international conference on interaction design and

children. New York, United States; 2013. p.539–542.

Yuktirat C, Sindhuphak A, Kiddee K. M-learning for

the art of drawing: informal learning for a digital age.

International Journal of Interactive Mobile Technologies. 2018;12(5).

Purushotma R. Commentary: You’re not studying, you’re just. Language Learning & Technology.

;9(1): 80–96.

Ma M, Oikonomou A, Jain LC. Serious games and

edutainment applications. London: Springer; 2011.

Vahdat S, Behbahani AR. The effect of video games

on Iranian EFL learners’ vocabulary learning. Reading. 2013;13(1): 61–71.

Mohd CKNCK, Shahbodin F, Sedek M, Samsudin M.

Game based learning for autism in learning mathematics. International Journal of Advanced Science

and Technology. 2020;29(5): 4684–4691.

Lanjuan R. The realization and test research of

standardized mobile learning courseware based on

SCORM. In: MATEC Web of Conferences, Guangxi,

China. EDP Sciences; 2017. p.00113.

Koulias M, Leahy G, McCaffery K, Campbell D.

“Wherever, whenever” learning in Medicine: Evaluation of an interactive mobile case–based project.

In: ASCILITE – Australian Society for Computers in

Learning in Tertiary Education Annual Conference.

Wellington, NewZealand; 2012.

Wilson S, Currier S. What is IMS Content Packaging.

CETIS Standards Briefings Series, JISC;2002.

Ellis A. Student–centered collaborative learning via

face–to–face and asynchronous online communication: What’s the difference? Education, Computer

Science. ERIC Clearinghouse; 2001.

Dong HY, Wang B, Li HH, Yue XJ, Jia FY. Correlation between screen time and autistic symptoms as

well as development quotients in children with autism

spectrum disorder. Frontiers in Psychiatry. 2021;12:

Westby C. Screen time and children with autism spectrum disorder. International Journal of Phoniatrics,

Speech Therapy and Communication Pathology [Folia Phoniatrica et Logopaedica]. 2021;73(3): 233–

Karat CM, Pinhanez CS, Karat J, Arora R, Vergo

J. Less clicking, more watching: results of the iterative design and evaluation of entertaining web

experiences. In: IFIP TC13 International Conference on Human-Computer Interaction. IOS Press;

p.447–454.

Ariffin AM, Norshuhada S. Usable but not entertaining eLearning materials. In: Proceedings of World

Conference on e–Learning in Corporate, Government, Healthcare, and Higher Education (e–Learn).

Norfolk VA, USA: Association for the Advancement

of Computing in Education; 2008.

Pronchev GB, Goncharova IV, Pronchev KG,

Krichever EI. Russians’ attitude to distance learning:

a runet survey. International Journal of Learning,

Teaching and Educational Research. 2019;18(11):

–384.

Mohd YA, Daniel EGS, Low WY, Ab. Aziz K.

Teachers’ perception of mobile edutainment for special needs learners: the Malaysian case. International

Journal of Inclusive Education. 2014;18(12): 1237–

Wolf ER. Peasant wars of the twentieth century.

United States: University of Oklahoma Press; 1999.

Vorderer P, Klimmt C, Ritterfeld U. Enjoyment: At

the heart of media entertainment. Communication

Theory. 2004;14(4): 388–408.

Brata KC, Brata AH. User experience improvement

of Japanese language mobile learning application

through mental model and A/B testing. International Journal of Electrical and Computer Engineering.

;10(3): 2659.

Hassenzahl M, Tractinsky N. User experience–a research agenda. Behaviour & Information Technology.

;25(2): 91–97.

O’Neill G, McMahon T. Student–centred learning:

What does it mean for students and lecturers. Emerging issues in the practice of university learning and

teaching. Dublin: AISHE; 2005.

Jones L. The student–centered classroom. Cambridge:

Cambridge University Press; 2007.

Abdollah N, Ahmad WFW, Akhir EAP. Multimedia design and development in "Komputer Saya’

courseware for slow learners. In: Second international

conference on computer research and development.

IEEE; 2010. p.354–358.

Tullis JG, Benjamin AS. On the effectiveness of

self–paced learning. Journal of Memory and Language. 2011;64(2): 109–118.

Xu W, Liu W, Chi H, Qiu S, Jin Y. Self–paced

learning with privileged information. Neurocomputing. 2019;362: 147–155.

Houstis EN, Joshi A, Atallah M, Weerawarana S,

Elmagarmid A. Internet, education, and the Web. In:

Proceedings of WET ICE’96. IEEE 5th Workshop on

Enabling Technologies. Infrastructure for Collaborative Enterprises; 1996. p.27–32.

Pendell K, Withers E, Castek J, Reder S. Tutor–facilitated adult digital literacy learning: Insights

from a case study. Internet Reference Services Quarterly. 2013;18(2): 105–125.

Marsick VJ, Volpe M, Watkins KE. Theory and practice of informal learning in the knowledge era. Advances in Developing Human Resources. 1999;1(3):

–95.

Marsick VJ, Watkins KE. Informal and incidental

learning in the workplace. Studies in Continuing

Education. 1990;26(2): 247–273.

Schugurensky D. The forms of informal learning: Towards a conceptualization of the field. [Lecture]. Centre for the Study of Education and Work, OISE/UT.

He T, Li S. A comparative study of digital informal

learning: The effects of digital competence and technology expectancy. British Journal of Educational

Technology. 2019;50(4): 1744–1758.

Huang WHD, Oh E. Retaining disciplinary talents

as informal learning outcomes in the digital age:

An exploratory framework to engage undergraduate students with career decision–making processes.

Handbook of research on learning outcomes and

opportunities in the digital age. United States: IGI

Global; 2016. p.402–420.

Degner M, Moser S, Lewalter D. Digital media in

institutional informal learning places: A systematic

literature review. Computers and Education Open.

;3: 100068.

Sachs P. Transforming work: Collaboration, learning,

and design. Communications of the ACM. 1995;38(9):

–44.

Palaigeorgiou G, Papadopoulou A. Promoting

self–paced learning in the elementary classroom

with interactive video, an online course platform and

tablets. Education and Information Technologies.

;24: 805–823.

Wang YH. Integrating self-paced mobile learning into

language instruction: Impact on reading comprehension and learner satisfaction. Interactive Learning

Environments. 2017;25(3): 397–411.

Mayer RE, Fiorella L. The Cambridge handbook of

multimedia learning. 3rd ed. Cambridge University

Press; 2022.

Hasler BS, Kersten B, Sweller J. Learner control,

cognitive load and instructional animation. Applied

Cognitive Psychology: The Official Journal of the Society for Applied Research in Memory and Cognition.

;21(6): 713–729.

Mayer RE, Chandler P. When learning is just a

click away: Does simple user interaction foster deeper

understanding of multimedia messages? Journal of

Educational Psychology. 2001;93(2): 390.

Published
11-April-2024
How to Cite
1.
Miaomiao X, Ariffin AM, Hammuzamer IH. PRELIMINARY ANALYSIS ON ENTERTAINING EDUCATIONAL CONTENT FOR LEARNERS WITH AUTISM SPECTRUM DISORDER. journal [Internet]. 11Apr.2024 [cited 22Dec.2024];14(1). Available from: https://journal.tvu.edu.vn/tvujs_old/index.php/journal/article/view/2392